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 Advice on Traptrix Ninja (Tips and advice are appreciated!)

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MaxxiasCXY96
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Posts : 43
Charmer Power : 1114
Join date : 2012-10-01
Age : 23
Location : Centreville
Favorite Charmer : Wynn

Character sheet
Name: Maxxy
HP:
245/245  (245/245)
MP:
175/175  (175/175)

PostSubject: Advice on Traptrix Ninja (Tips and advice are appreciated!)   Sun May 18, 2014 9:37 pm

This is my current build for this format, I'm gearing it towards an anti-meta build with summon negation or summon destroying. What cards should I add/remove that benefits Summon Hate and/or effect negation without losing field presense?

(16) Monsters:
2 - White Dragon Ninja
1 - Redox
2 - Traptrix Atrax
3 - Ninja Grandmaster Hanzo
2 - Traptrix Dionaea
3 - Traptrix Myrmeleo
2 - Beetron
1 - Traptrix Nepenthes (Might replace her with Thunder King)

(9) Spells:
3 - Mystical Space Typhoons (Might replace with Raigeki Break or Divine Wrath)
1 - Reinforcement of the Army
2 - Pot of Duality
2 - Verdant Sanctuary
1 - Dark Hole

(15) Traps
1 - Void Trap Hole
1 - Traptrix Nightmare Trap Hole
1 - Bottomless Trap Hole
1 - Torrential Tribute
1 - Divine Phoenix Wing Wind Blast
2 - Breakthrough Skill
1 - Compulsory Evacuation Device
2 - Safe Zones
2 - Ninjutsu Art of Super-Transformation
2 - Wiretap
1 - Solemn Warning

Extra Deck:
- EvilSwarm Ouroboros
- Gem-Knight Pearl
- Cairngorgon, Antilumiscent Knight
- Number 103: Ragnazero
- Number 50: Black Ship of Corn
- Kachi Kochi Dragon
- Number 101: Silent Honor ARK
- Number 82: Heartland Draco
- DIamond Dire Wolf
- SteelSwarm Roach
- Evilswarm Exciton Knight
- Maestroke
- Diagusto Emeral
- Abyss Dweller
- Gagaga Cowboy

(Should I add Fire/Ice Hand? or any Artifact Cards)
Side Deck: (partly built, too expensive lol)
3 - Black Horn of Heaven
3 - Maxx C

_________________
DECK LIST I MADE AND PLAYED:
-DESTINY HEROES (Fun to play with Destiny and Trinity)*
-CRYSTAL BEASTS (OP with Abundance)*
-CLOUDIANS (IMO fun but those cloud counters killed me lol)*
-ALIENS (Interesting)*
-FAIRIES with some DESTINY HEROES (My former competitive deck)+
-CHARMERS (Fun deck)+
(MAIN DECK)-MADOLCHES (Fun and Competitive)'
-Geargia/Machina (When things get Real, it's 101% competitive)'
-Chronomaly (Makes a lot of easy XYZ rank 5, and keeps good field presense)'
-X-Sabers (They are cool and fun to play with. Also underrated.)+ [They are STILL EVOLVING AS WE SPEAK!]
-Dino Rabbit (Fun and Easy to make)*
-Heraldic Beast'
-Duston'*
-Fire Fist'
-Hazy Flame
-Heroic Challengers*
-EvilSwarms
-Constellars
-Battlin Boxers*
-Gimmick Puppets
-Gagaga

*Not used anymore
+Occasionally used
'Still used
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Hippocampus
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Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 25
Favorite Charmer : Wynn
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Character sheet
Name: Theodore Tsakiris
HP:
500/500  (500/500)
MP:
200/200  (200/200)

PostSubject: Re: Advice on Traptrix Ninja (Tips and advice are appreciated!)   Sun May 18, 2014 11:57 pm

First of all, you should run Foolish. That card is essential to any Traptrix deck now that Dionaea is out. As weird as this may sound, I'd drop 1 Duality for it. I've found 1 Duality to be enough, at least in my Traptrix deck, since one does rely on Special Summoning a bit.

If your main focus of the deck is Traptrix, then drop a Beetron for a 3rd Dionaea. If not, then disregard that. Nepenthes can be useful, so I'd keep her in and just add Thunder King to the side (because don't forget Thunder King clashes with many of your cards: Hanzo, Myrmeleo, Verdant Sanctuary, ROTA, and Duality). Also keep the MSTs, it's more important to run backrow hate than monster hate especially since you have White Dragon Ninja AND Redox. Although now that I think about it, maybe -1 MST, +1 Forbidden Lance.

Now for the traps... +1 Traptrix Trap Hole Nightmare for sure, since that is both summon hate and effect negation, which is just what you wanted lol. What you take out for it is up to you, but I'd suggest a Wiretap (and for a bit more radical move, take out the other Wiretap for a Deep Dark Trap Hole). You have hardly any battle protection, so maybe take out PWWB for a Mirror Force? And I don't really like Breakthrough in here, but it's the best card for this deck as far as effect negations go. Fiendish Chain can be a double-edged sword with White Dragon Ninja on the field, and you could try Divine Wrath but ehh, your call.

The extra is very good but very standard lol. Kachi Kochi Dragon kinda sucks though... I'd take him out for the new Caster guy from PRIO (if this is a build on DN, anyway. If this is irl, probably Utopia or Lavalval Chain would be easier).

Lastly, definitely add Trap Hole and Acid Trap Hole to the side, probably 2 of each since your side deck is less than 15 cards. You'll be surprised at how well they can function. Maybe even a Chain Disappearance or 2 as well, but that's up to you.

Hope this helps!

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MaxxiasCXY96
New Charmer
New Charmer
avatar

Posts : 43
Charmer Power : 1114
Join date : 2012-10-01
Age : 23
Location : Centreville
Favorite Charmer : Wynn

Character sheet
Name: Maxxy
HP:
245/245  (245/245)
MP:
175/175  (175/175)

PostSubject: Re: Advice on Traptrix Ninja (Tips and advice are appreciated!)   Wed May 21, 2014 12:48 am

Thanks Hippocampus! 2 Traptrix Trap Hole does sound good (Ever since it jumped in price lol, glad i horded them). I run Breakthrough over Fiendish because I want to have that space for my traps, I'm might consider running Fire/Ice Hands seeing how often they are used, and they can remove pesky monsters or set cards that might kill my set-up.

Foolish Burial does sound foolish but I might try it out!

Chain Disappearance I'll give a try and maybe Soul Drain and D.D. Crow.

_________________
DECK LIST I MADE AND PLAYED:
-DESTINY HEROES (Fun to play with Destiny and Trinity)*
-CRYSTAL BEASTS (OP with Abundance)*
-CLOUDIANS (IMO fun but those cloud counters killed me lol)*
-ALIENS (Interesting)*
-FAIRIES with some DESTINY HEROES (My former competitive deck)+
-CHARMERS (Fun deck)+
(MAIN DECK)-MADOLCHES (Fun and Competitive)'
-Geargia/Machina (When things get Real, it's 101% competitive)'
-Chronomaly (Makes a lot of easy XYZ rank 5, and keeps good field presense)'
-X-Sabers (They are cool and fun to play with. Also underrated.)+ [They are STILL EVOLVING AS WE SPEAK!]
-Dino Rabbit (Fun and Easy to make)*
-Heraldic Beast'
-Duston'*
-Fire Fist'
-Hazy Flame
-Heroic Challengers*
-EvilSwarms
-Constellars
-Battlin Boxers*
-Gimmick Puppets
-Gagaga

*Not used anymore
+Occasionally used
'Still used
Back to top Go down
http://www.youtube.com/user/aznplayaboi?feature=mhee
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