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 Charmer Exodia

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Hippocampus
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Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 25
Favorite Charmer : Wynn
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Character sheet
Name: Theodore Tsakiris
HP:
500/500  (500/500)
MP:
200/200  (200/200)

PostSubject: Charmer Exodia   Tue Jun 04, 2013 7:58 am

Just came up with the idea for this Deck last night, so it probably needs tweaking.

Monsters:
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Familiar-Possessed - Dharc
1x Familiar-Possessed - Hiita
1x Familiar-Possessed - Eria
1x Familiar-Possessed - Wynn
1x Familiar-Possessed - Aussa
2x Summoner Monk
2x Magical Exemplar
2x Royal Magical Library
3x Apprentice Magician
1x Star Drawing

Spells:
3x Upstart Goblin
3x Wonder Wand
3x One-Shot Wand
3x Terraforming
3x Magical Citadel of Endymion
1x Monster Reborn
1x Swords of Revealing Light
1x Foolish Burial
1x One Day of Peace
1x Dark Eruption

Traps:
None!

Extra:
2x Alchemic Magician
2x Lavalval Chain
1x Daigusto Emeral
1x Number 39: Utopia
1x Steelswarm Roach
Other Level 4 Xyzs I am forgetting

Tell me what you think! I'm willing to test it, if anyone is interested.
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ajambokc
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Posts : 25
Charmer Power : 1031
Join date : 2013-07-15
Age : 21
Location : Berlin

PostSubject: Re: Charmer Exodia   Mon Jul 15, 2013 8:42 am

Whats your strategy? Just survive rounds till you get exodia?
aja
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Hippocampus
Mod - Friendly Neighborhood Garbage Collector
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Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 25
Favorite Charmer : Wynn
Badges :


Character sheet
Name: Theodore Tsakiris
HP:
500/500  (500/500)
MP:
200/200  (200/200)

PostSubject: Re: Charmer Exodia   Tue Jul 16, 2013 9:44 pm

ajambokc wrote:
Whats your strategy? Just survive rounds till you get exodia?
aja
Pretty much, as is true with any Exodia deck. I've just come to prefer Exodia decks that have alternate win conditions, aka ones that actually encourage player interaction lol. Dragon Exodia wins more, but it's soooooooo boring. For both players.

A key monster I've found useful for this deck is Alchemic Magician. Setting a Spell from your Deck is huge because it thins the deck and searches out something you need quickly. 3 Level 4s is hard to do, though, but Summoner Monk and Magical Exemplar are great helps for this. There are the usual draw cards (Upstart Goblin, One Day of Peace, and the wands) and some deck-thinners (Apprentice Magician, Terraforming, Lavalval Chain). And the wands also provide great ATK boosts to the Charmers, so if my opponent is being stupid I can press him/her offensively.

Like I said, however, I've not yet tested it in this form, so some stuff might need to be changed around. Other comments are appreciated!

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