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 Abyss Rising Discussion

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Eria
Admin - Water Charmer
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Character sheet
Name: Eria
HP:
300/300  (300/300)
MP:
150/150  (150/150)

PostSubject: Abyss Rising Discussion   Tue Jun 05, 2012 9:32 am

Source: http://www.pojo.biz/board/showthread.php?t=1052114 (post by Dark Evangel)

Cards confirmed so far:

ABYR-JP00X
Tripod Fish
Water Fish / Effect
LV3 300/1300
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase that monster's Level by 1.

ABYR-JP010
Planet Pathfinder
Earth Machine / Effect
LV4 1000/1000
You can Release this card; add 1 Field Spell Card from your Deck to your hand.

ABYR-JP011
Solar Wind Jammer
Light Machine / Effect
LV5 800/2400
If you control no monsters, you can Special Summon this card (from your hand). If you do, this card's original ATK and DEF are halved. During your Standby Phase: Increase this card's Level by 1. There can only be 1 face-up "Solar Wind Jammer".

ABYR-JP012
Monshoujuu Aberconway (Heraldic Beast Aberconway)
Wind Dragon / Effect
LV4 1800/900
If this card is in your Graveyard: You can banish 1 other "Monshoujuu Aberconway" from your Graveyard to target 1 "Monshoujuu" monster in your Graveyard; add that target to your hand. The effect of "Monshoujuu Aberconway" can only be activated once per turn.

ABYR-JP013
Monshoujuu Bernard's Falcon (Heraldic Beast Bernard's Falcon)
Wind Winged Beast / Effect
LV4 1000/1600
When this card is Summoned: You can have all Level 5 or higher monsters you control become Level 4.

ABYR-JP015
Mermail - Abyssgunde
Water Aqua / Effect
LV3 1400/800
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except for "Mermail - Abyssgunde"; Special Summon that target. The effect of "Mermail - Abyssgunde" can only be activated once per turn.

ABYR-JP016
Mermail - Abysshilde
Water Aqua / Effect
LV3 1300/400
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except for "Mermail - Abysshilde". The effect of "Mermail - Abysshilde" can only be activated once per turn.

ABYR-JP017
Mermail - Abyssturgeon
Water Fish / Effect
LV4 1700/1100
When this card is Normal or Special Summoned: You can discard 1 WATER monster to target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. The effect of "Mermail - Abyssturgeon" can only be activated once per turn.

ABYR-JP018 - Rare
Mermail - Abysspike
Water Fish / Effect
LV4 1600/800
When this card is Normal or Special Summoned: You can discard 1 WATER; add 1 Level 3 WATER monster from your Deck to your hand. The effect of "Mermail - Abysspike" can only be activated once per turn.

ABYR-JP019
Mermail - Abysslung
Water Fish / Effect
LV4 1200/1800
Your opponent cannot target other WATER monsters for an attack. WATER monsters you control gain 300 ATK.

ABYR-JP020 - (Super Rare)
Mermail - Megaloabyss
Water Sea Serpent / Effect
LV7 2400/1900
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When Special Summoned by this effect: Add 1 "Abyss" Spell/Trap Card from your Deck to the hand. You can Release 1 other face-up Attack Position WATER monster you control; this card can attack twice during each Battle Phase this turn.

ABYR-JP028 - Rare
Abyss Warrior
Water Aqua / Effect
LV4 1800/1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 monster in either Graveyard; put it on either the top or bottom of the Deck.

ABYR-JP029
Snowman Creator
Water Aqua / Effect
LV4 1600/1000
When this card is Summoned: You can place Ice Counters on monsters your opponent controls equal to the number of WATER monsters you control, then if 3 or more were placed, you can destroy 1 card your opponent controls.

ABYR-JP032 - Rare
Zekkai no Kishi (Faraway Sea Knight)
Water Warrior / Effect
LV4 1400/1200
Once per turn, when this face-up card's Battle Position changes: Send 1 WATER monster from your Deck to the Graveyard.

ABYR-JP039 - Ultra Rare / Ultimate Rare / Holographic Rare
Chaos Numbers 32 Kaikouryuu Shark Drake Weiss (Number C32: Shark Drake Weiss)
Water Sea Serpent / Xyz / Effect
RK4 2800/2100
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster; have that target's ATK and DEF become 0 until your End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

ABYR-JP044 - Ultra Rare / Ultimate Rare
Numbers 9 Tengaisei Dyson Sphere (Number 9: Dyson Sphere, the Sky Enveloper)
Light Machine / Xyz / Effect
RK9 2800/3000
2 Level 9 monsters
Once per Battle Step in which this card with Xyz Material is targeted for an attack: Negate that attack. When this card is targeted for an attack while it has no Xyz Material: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. If your opponent controls a monster with higher ATK than this card: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn.

ABYR-JP045 - Ultra Rare / Ultimate Rare
Numbers 8 Monshouou Genome Heriter (Number 8: Heraldic Lord Genome Heriter)
Light Psychic / Xyz / Effect
RK4 2400/1800
2 Level 4 "Monshoujuu" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card gains the same name, ATK, and effect as that monster, then have that monster's ATK become 0, and negate its effects. These effects lasts until the End Phase.

ABYR-JP046 - Ultra Rare / Ultimate Rare
Mermail - Gaioabyss
Water Aqua / Xyz / Effect
RK7 2800/1600
2 Level 7 WATER monsters
While this face-up card has any Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all monsters your opponent controls whose ATK is lower than this card's ATK, until the End Phase.

ABYR-JP0XX
Ijigen Kaikou (D.D. Trench)
Spell Continuous
Banish 1 WATER monster you control or in your hand or Graveyard. When this face-up card is destroyed: Special Summon that banished monster.

ABYR-JP0XX
Tannhäuser Gate
Spell Normal
Target 2 monsters you control with 1000 or less ATK and the same Type; the Level of each of those 2 monsters becomes the combined Level of those 2 monsters.

ABYR-JP0XX
High Medallion Arts
Spell Normal
Target 2 "Monshoujuu" monsters in your Graveyard; Special Summon those 2 monsters, then Xyz Summon an Xyz Monster using those 2 monsters as Xyz Material.

ABYR-JP056
Abysscale - Kraken (Depthscale - Kraken)
Spell Equip
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster your opponent controls activates an effect: Negate that effect, then send this card to the Graveyard.

ABYR-JP057
Boukyaku no Miyako Lemuria (Forgotten Metropolis of Lemuria)
Spell Field
This card's name is treated as "Umi". WATER monsters gain 200 ATK and DEF. Once per turn: You can activate this effect; while this card is face-up, increase the Levels of WATER monsters you control by the number of WATER monsters you control, until the End Phase.

ABYR-JP067
Bubble Bringer
Trap Continuous
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets, but their effects on the field are negated.

ABYR-JP071
Abyssquall (Depthsquall)
Trap Normal
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position, but their effects on the field are negated, cannot declare an attack, and are destroyed during the End Phase.

ABYR-JP072
Abyssphere (Depthsphere)
Trap Continuous
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate Spell Cards. when this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.

ABYR-JP073
Abysstrom (Depthstrom)
Trap Normal
Send 1 face-up "Umi" you control to the Graveyard; send all Spell/Trap Cards on the field to the Graveyard.

-------------------

Any cards caught your attention?
What do you think about this set? Do you think Mermails are powerful? Any cards interests you?

Water get more supports there and for some reasons that continuous Trap Bubble Bringer caught my attention.

Any thoughts about Abyss Rising cards?

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Eria-sama
New Charmer
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Posts : 24
Charmer Power : 1026
Join date : 2011-12-09
Age : 22
Location : Rio de Janeiro, Brazil

PostSubject: Re: Abyss Rising Discussion   Tue Jun 05, 2012 4:46 pm

I ant to play a little with the Heraldic Beast's archetype, High Medallion Arts is a very interesting card, I hope more supports for this archetype.

Well Konami invest in WATER Attribute, Mermail caught my attention, but I hope see Konami invest in FIRE Attribute coming soon Smile .



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Kappa Tulen
Junior Charmer
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Posts : 421
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Join date : 2010-05-03
Age : 26
Location : Indonesia
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PostSubject: Re: Abyss Rising Discussion   Tue Jun 05, 2012 8:17 pm

All the water have good potential. But, so far nothing pick my interest...

Better wait for more update.

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