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 Madolce archtype

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Joan's Guardian
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PostSubject: Madolce archtype   Sat Mar 17, 2012 2:09 pm



Spoiler:
 

They're a new archtype in Return of the Duelist, which comes after Galactic Overlord.

oh god I don't which artwork I like more. The charmers or this.

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Garaito
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PostSubject: Re: Madolce archtype   Sat Mar 17, 2012 8:26 pm

i've heard about this archetype from my friend. UNIQUE. EATOS TO THE WIN! Laughing

yeah i dont know how to use these monster. just wait for the combo~

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PostSubject: Re: Madolce archtype   Sat Mar 17, 2012 9:41 pm

Sounds like a Charlotte-themed deck.

Cookie if you get the reference. And I will be wanting to try it soon.

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Kappa Tulen
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PostSubject: Re: Madolce archtype   Sun Mar 18, 2012 12:13 am

Really Nice art... But gameplay-wise, I haven't seen the potential. Need to have zero monster on grave is kinda troublesome since we can't just splash a staple monster here, and Grave based card like Chaos and Pot of Avarice found no place here.

But the art alone already tempt me to make the deck. :v

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PostSubject: Re: Madolce archtype   Sun Mar 18, 2012 4:33 am

Somehow the artworks (especially for Madolce Manner) reminds me of a certain game on PSP : "Fat Princess" XD Quite unique, not all the time we see a witch that riding a fork instead of a broom, LOL.

Can't wait to see what kind of potential can be unleashed by this new archetype. Seems interesting XD

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PostSubject: Re: Madolce archtype   Sun Mar 18, 2012 7:50 am

Nice Konami, emptying grave by returning themselves to the deck is really an original theme.
Artwork is interesting, at least not of those dragons and mechas again.

Overall I'm interested with this archetype.

I read somewhere either in YCM or Pojo, there would be no Xyz for this archetype, someone can confirm if this true?
If it's true then I say nice, since nowadays' archetype always have their Xyz monster used like a boss. This will make the theme more original if they didn't use Xyz or Synchro as their boss monster.

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PostSubject: Re: Madolce archtype   Tue Mar 27, 2012 11:24 pm

BUMP

http://yugioh.wikia.com/wiki/Madolce_Waltz

A new card for the Madolce family. What do you think? XD

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Solid Snake
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PostSubject: Re: Madolce archtype   Wed Mar 28, 2012 11:45 am

Not sure if a 300 damage burn per attack is worth it. IMO not a good card unless there's a catch I'm missing here.
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Wynn
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PostSubject: Re: Madolce archtype   Wed Mar 28, 2012 6:49 pm

It is a interesting concept.
I think its field spell is the real support card for this deck.
The only thing I would have liked to see here is the cards saying instead of going to the grave return them so they could shut down macro decks. lol.
Overal still cool concept I look forward to making a deck around them.

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Wynnda
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PostSubject: Re: Madolce archtype   Wed Mar 28, 2012 9:03 pm

A Fairy Deck, Eh? Seems interesting to build a deck like this one, I might give it a shot too. ;-) I think Wynn and you guys have too many decks on your hands. Though, I'm not too great on Building Decks on my own, yet.
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Madolce King Galette
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PostSubject: Re: Madolce archtype   Thu Mar 29, 2012 1:37 am

I love this archtype. (Obviously)

We can skip the obvious crap like Eatos, which ofcourse will be in every Madolce deck, and skip to strategies to abuse Puddingcess.

Puddingcess says battle, meaning it doesn't have to attack or be attacked to activate, it just has to survive the battle. Therefore, what card would be best in this situation? Waboku ofcourse! The monsters battle, Puddingcess lives and her effect activates, then you can blow up anything you want.

Now, obvious you're going to be lacking in attack power (near end duel) as your highest monster is Puddingcess with 2300 with the field and 0 monsters in the grave. So, therefore you run the everso useful, Burden of the mighty, but start of duel you'll probably be able to overpower for a few turns if you get the field.

Pesky REDMD that everyone seems to be using now? Play 1 Burden and that Butlerusk can take it out with the field up, hell even Majoleine could with just 1.

Now, the thing that throws off most people about these is you'd want to avoid using XYZs because ofcourse they're sent to the grave, which we have means of getting rid of them, but there's always going to be a spike to run over with todays decks.

As for Madolce Waltz, the effect is unconfirmed. and honestly, I hope it's wrong. It's not really helpful unless you've got a swarm of Madolce monsters dealing 1500 bonus with it, or more if you run more, but I don't see more than 1.

That's all the input I've got (Or atleast will release) on my thoughts of this amazing archtype!

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Misuka
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PostSubject: Re: Madolce archtype   Fri Mar 30, 2012 11:54 am

This archtype loos like Mahou Shoujo Magika Madoka or Charlotte

I just hope that they don't put this eater heads witch XDU
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Solid Snake
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PostSubject: Re: Madolce archtype   Sat Apr 07, 2012 11:44 pm

I decided to give this archetype a try in DN, and it turns out to be pretty decent. The field spell is just too awesome.
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PostSubject: Re: Madolce archtype   Thu May 03, 2012 1:43 pm

puddingcess is like the funniest name ever

dunno why they were renamed to madolche
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Kappa Tulen
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PostSubject: Re: Madolce archtype   Tue Jul 10, 2012 7:58 am

Great News Everyone! The Archetype got a splendid Support!

http://yugioh.wikia.com/wiki/Madolche

Quote :
ABYR-JP0(??)
Madolche Messengelato 「マドルチェ・メッセンジェラート」
EARTH/Warrior - Effect/4/1600/1000
When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. When this card is Special Summoned successfully, if you control a "Madolche" Beast-Type Monster, you can add 1 "Madolche" Magic or Trap Card from your Deck to your hand.
Rare

Decent effect, and obviously goes well with mille-feuille. Being warrior (which mean RotA-able), and can become 2100 beater with the field (which he can search) is not all that bad, and it search any Madolche key spell/trap. But only when it summoned which kinda annoying since it hard to work without mille-feuille.

Quote :
ABYR-JP0(??)
Madolche Marmamaid「マドルチェ・マーマメイド」
EARTH/Spellcaster - Effect/4/800/2000
Effect unconfirmed: When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. When this card is flipped face-up, you can add 1 "Madolche" Magic or Trap Card from your Graveyard to your hand.

Nice one. High defense make it can survive a turn in early game (unless your opponent is crazy type like Inzektor or Rabbit), and it can recycle the spell or trap. And most importantly, this being something that can survive a turn and level 4, it can surely be used to summon...

Quote :
ABYR-JP0(??)
Madolche Tiaramiss 「マドルチェ・ティアラミス」
EARTH/Angel - Xyz - Effect/4/2200/2100
2 x Level 4 "Madolche" Monster
Effect unconfirmed: Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and selecting up to 2 "Madolche" Cards in your Graveyard. Return the selected cards to your deck, and return a same number of cards that your opponent controls to the owner's deck.

This card is a Crazy Boss Monster! It get rid up to two of any opponent card without losing any advantage. Notice it return CARDS, not Monster so there's no problem with Madolche No-Monster grave strategy, and by detaching it give you one more Madolche card to return for the effect. And it return card... Not even Gachi2, Maestroke, and Zenmaines can stop it. Not even Starlight Road can negate it. Summoning it is a simple matter by using Magiline+Double summon/Ultimate offering combo (No minus with magiline effect) or with the new Madolche trap (explained later) And back then, we thought Gyzarus was broken?

Quote :
ABYR-JP0(??)
Madolche Ticket 「マドルチェ・チケット」
Continuous Magic Card
Effect unconfirmed:When a "Madolche" Card you control or in your Graveyard is returned to your hand or Deck by a card effect, you can add 1 "Madolche" Monster from your deck to your hand. If you control a "Madolche" Angel-Type Monster, you can Special Summon it instead of adding to the hand. The Effect of "Madolche Ticket" can only be used once per turn.

Awesome card. Each Madolche return itself to deck if they are destroyed, and triggering this card. Too bad it can't be combined with the Field, but two of this card stack, so having two of this and have your Madolche Monster is destroyed, you can search 2 card. If you have Puddingcess or Tiaramiss The special summon is a nice bonus in case you want to xyz another tiaramiss

Quote :
ABYR-JP0(??)
Madolche Happy Festa 「マドルチェ・ハッピーフェスタ」
Normal Trap Card
Effect unconfirmed: Special Summon any number of "Madolche" Monster from your hand. Return all Monster Special Summoned by this effect to the deck during the End Phase.

Great card for unexpected finisher, and it can trigger Messengelato if you have another beast Madolche to summon. And it can make you xyz Tiaramiss easily if you have 2 Level 4 Madolche (which this card can also serve as Tiaramiss ammo)


Overall, I'm satisfied with all this support... But still hope they give more. (And I don't mind if they give Madolche a crazy and Powerful TCG Exclusive too)

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PostSubject: Re: Madolce archtype   Tue Jul 10, 2012 8:58 am

Oops... Kappa posted it first. Ok then.

The boss monster seems to be quite overpowered. I thought it's gonna be Madolce monsters which returns to deck. but in the end, it's actually Madolce CARDS. This card is stronger than I thought. Glad it's not either player turn.

This archetype has grown from a decent archetype to a very strong archetype. First it's Books of Spell, now, it's Madolce. When would Charmer get the same treatment...?

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