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 MKD's Many Deck Strategies

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MKDremare-Riser
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PostSubject: MKD's Many Deck Strategies   Sat Oct 01, 2011 3:53 pm

Well, I guess I'll put up all of my deck strategies here. I have like, 7 so far, another 4 in planning (think I'm addicted to planning strategies), and none of them are focused on the Charmers I have. Yet (would like to have some help with that, though).

So here are the first 2 strategies. I'll put the others in different posts.

Elemental Omni-Heroes:
Monsters
  • Absolute Crusader x1
  • Chaosrider Gustaph x1
  • Elemental Hero Avian x1
  • Elemental Hero Bladedge x1
  • Elemental Hero Bubbleman x1
  • Elemental Hero Burstinatrix x1
  • Elemental Hero Captain Gold x1
  • Elemental Hero Clayman x1
  • Elemental Hero Flash x1
  • Elemental Hero Heat x1
  • Elemental Hero Ice Edge x1
  • Elemental Hero Knospe x1
  • Elemental Hero Lady Heat x1
  • Elemental Hero Necroshade x1
  • Elemental Hero Ocean x1
  • Elemental Hero Poison Rose x1
  • Elemental Hero Prisma x1
  • Elemental Hero Sparkman x1
  • Elemental Hero Stratos x1
  • Elemental Hero Voltic x1
  • Elemental Hero Woodsman x1
  • Phantom Magician x2

Spells
  • A Hero Lives x1
  • Divine Sword - Phoenix Blade x1
  • Fusion Gate x1
  • Future Fusion x1
  • Mask Change x1
  • Miracle Fusion x1
  • Monster Reborn x1
  • Parallel World Fusion x1 (planning to get this card when LC02 is released this Tuesday)
  • Polymerization x2
  • Pot of Duality x1
  • Rose Bud x1
  • Skyscraper x1
  • Super Polymerization x1

Traps
  • Bottomless Trap Hole x1
  • Elemental Recharge x1
  • Hero Counterattack x1
  • Hero Medal x1
  • Hero Signal x2
  • Hero Spirit x1
  • Sakuretsu Armor x1
  • Trap Hole x1

Extra Deck
  • Elemental Hero Absolute Zero x1
  • Elemental Hero Darkbright x1
  • Elemental Hero Electrum x1
  • Elemental Hero Gaia x1
  • Elemental Hero Inferno x1
  • Elemental Hero Nova Master x1
  • Elemental Hero Plasma Vice x1
  • Elemental Hero The Shining x1
  • Elemental Hero Terra Firma x1
  • Masked Hero Goka x1
  • Masked Hero Vapor x1
  • Vision Hero Adoration x1
  • Vision Hero Trinity x1
  • Elemental Hero Great Tornado x1 (planning to get him when LC02 is released this Tuesday)



Ice Barrier
Monsters
  • Barrier Statue of the Torrent x1
  • Blizzard Princess x1
  • Blizzard Warrior x1
  • Blizzed, Defender of the Ice Barrier x1
  • Caravan of the Ice Barrier x1
  • Dai-Sojo of the Ice Barrier x1
  • Dance Princess of the Ice Barrier x1
  • Defender of the Ice Barrier x1
  • Geomancer of the Ice Barrier x1
  • General Grunard of the Ice Barrier x1
  • General Raiho of the Ice Barrier x1
  • Medium of the Ice Barrier x1
  • Mobius the Frost Monarch x1
  • Pilgrim of the Ice Barrier x1
  • Reese the Ice Mistress x1
  • Royal Knight of the Ice Barrier x1
  • Sacred Spirit of the Ice Barrier x1
  • Samurai of the Ice Barrier x1
  • Secret Guards of the Ice Barrier x1
  • Shock Troops of the Ice Barrier x1
  • Spellbreaker of the Ice Barrier x1
  • Strategist of the Ice Barrier x1
  • Warlock of the Ice Barrier x1

Spells
  • A Legendary Ocean x2
  • Axe of Despair x1
  • Contact with the Aquamirror x1
  • Field Mirror x1
  • Lucky Iron Axe x1
  • Magic Triangle of the Ice Barrier x1
  • Malevolent Nuzzler x1
  • Medallion of the Ice Barrier x1
  • Moray of Greed x1
  • Mystical Space Typhoon x1
  • Reload x1
  • Salvage x1
  • Soul Exchange x1
  • Terraforming x2

Traps
  • Battle of the Elements x1
  • Damage Vaccine Omega Max x1
  • Mirror Force x1
  • Nordic Relic Laevateinn x1
  • Poseidon Wave x1
  • Threatening Roar x1
  • Tornado Wall x1

Extra Deck
  • Number 17: Leviathan Dragon x2
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Kirikaze Fuuma
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PostSubject: Re: MKD's Many Deck Strategies   Sat Oct 01, 2011 10:07 pm

About the HERO deck...

I'm guessing you want to use all 6 elements from E-Hero right? then, all you need for the monster lineup is :

WIND : Stratos x1, Avian x1

FIRE : Heat x3

WATER : Ocean x3

EARTH : Woodsman x2

LIGHT : Prisma x1, Neos Alius x2, Flash x1

DARK : Necroshade x2


It's kinda hard if you didn't combine it with D-Hero for dark monsters. But if you want pure E-Heroes, that's fine with me. You can mix few cards you think would be useful for them.



Now, for the spell lineup...


a.) Add E-Emergency Call x3

b.) Add Reinforcement (of the Army) x1

c.) Add one more Miracle fusion in your deck. That would make it 2.

d.) And add one more Super Poly in your deck. That would make it 2 too.

e.) You don't need phoenix blade if you have fusion gate and miracle fusion already.

f.) Take out Rose Bud and Skyscraper. Put Dark Hole and Heavy Storm for your deck.


For Trap Lineup :

-1 Elemental Recharge
-1 Hero Counterattack. (Too inconsistent)
-1 Hero Medal
-1 Hero Spirit
-1 Sakuretsu
-1 Trap Hole

Replace them with

+1 Return from Different Dimension (you will remove a lot of monsters with fusion gate and miracle fusion)
+1 Solemn Judgment
+2 Solemn Warning
+1 Starlight Road (Without Stardust, it can still negate the mass destruction)
+1 Mirror Force


As for your Extra Deck, take out :

-1 Electrum
-1 Plasma vice
-1 Darkbright
-1 Inferno
-1 Terra Firma

Replace with:
+1 Shining
+1 Great Tornado
+1 Absolute Zero
+1 Stardust (optional)/Nova Master
+1 Escuridao (if OCG)/Gaia


Basically, that's all roughly what should be done to the omni E-HERO deck. I realized my suggestion is not perfect yet. I counted with my suggestion, the deck would still have 43 cards on the main deck. Try to keep the deck count as small as possible.


As for the Ice barrier, I'll do it some other time.


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MKDremare-Riser
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Posts : 9
Charmer Power : 1017
Join date : 2011-10-01
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Location : Somewhere creeping in the dark, I think

Character sheet
Name: Ankaa of Libra
HP:
1000/1000  (1000/1000)
MP:
950/950  (950/950)

PostSubject: Re: MKD's Many Deck Strategies   Sat Oct 01, 2011 10:47 pm

Thanks for the suggestions, but I think I'll keep what I have so far (except for Hero Counterattack and Hero Medal. Might replace them). I managed to make it work a good number of times (except when it's against the Chaos structure, than I'll lose immediately), and plus, I'm kinda proud of what I got. Here's the list of reasons why I keep the cards I have in my deck (sorry if I sound a bit too preachy, just want to justify why I have these cards):


  • The only reason I keep Darkbright is for Prisma's effect, so I could send Necroshade to the Graveyard, and to summon Bladedge without Tribute.
  • I like Plasma Vice's effects, since I find them equally useful as my Omni-Heroes.
  • If I need my banished monsters back, I'll use Electrum's effects, and summon it by either Future Fusion, Miracle Fusion, or Parallel World Fusion.
  • I plan to use Inferno for Nova Master, or the other Omni-Heroes.
  • The other Monsters are for Fusion Fodder (like Chaosrider Gustaph or Absolute Crusader), if I need it.
  • I find Phantom Magician's effect to be rather useful, since I can bring out Woodsman, Clayman, Avian, Bubbleman, Ice Edge, and Voltic.
  • Obviously, I like to use Divine Sword to strengthen my Shining when I have him out, and plus it helps most of my Elemental Heroes.
  • Elemental Recharge helps me when I'm in a fix (except when I have no monsters or the monsters are not Elemental Heroes).
  • If I need to overpower a card immediately, I'll Tribute any Elemental Hero I have out on the field to power my Terra Firma quickly.
  • Hero Spirit, Sakuretsu Armor, and Trap Hole are useful to me. Hero Spirit helps reduce damage to me, Sakuretsu Armor destroys my opponent's monster when it attacks my Monsters, no matter how strong it is (unless it has a Trap-negating effect), and Trap Hole helps get rid of Monsters that might end up being a threat.



Sorry if I sounded a bit preachy, I don't mean to. I just wanted to justify my reasons.
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Kirikaze Fuuma
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PostSubject: Re: MKD's Many Deck Strategies   Sat Oct 01, 2011 11:12 pm

MKDremare-Riser wrote:
Thanks for the suggestions, but I think I'll keep what I have so far (except for Hero Counterattack and Hero Medal. Might replace them). I managed to make it work a good number of times (except when it's against the Chaos structure, than I'll lose immediately), and plus, I'm kinda proud of what I got. Here's the list of reasons why I keep the cards I have in my deck (sorry if I sound a bit too preachy, just want to justify why I have these cards):


No worries bro. I'm just giving a suggestion. Feel free to use it or not.


MKDremare-Riser wrote:

a.) The only reason I keep Darkbright is for Prisma's effect, so I could send Necroshade to the Graveyard, and to summon Bladedge without Tribute.
b.) I like Plasma Vice's effects, since I find them equally useful as my Omni-Heroes.
c.) If I need my banished monsters back, I'll use Electrum's effects, and summon it by either Future Fusion, Miracle Fusion, or Parallel World Fusion.
d.) I plan to use Inferno for Nova Master, or the other Omni-Heroes.
e.) The other Monsters are for Fusion Fodder (like Chaosrider Gustaph or Absolute Crusader), if I need it.
f.) I find Phantom Magician's effect to be rather useful, since I can bring out Woodsman, Clayman, Avian, Bubbleman, Ice Edge, and Voltic.
g.) Obviously, I like to use Divine Sword to strengthen my Shining when I have him out, and plus it helps most of my Elemental Heroes.
h.) Elemental Recharge helps me when I'm in a fix (except when I have no monsters or the monsters are not Elemental Heroes).
i.) If I need to overpower a card immediately, I'll Tribute any Elemental Hero I have out on the field to power my Terra Firma quickly.
j.) Hero Spirit, Sakuretsu Armor, and Trap Hole are useful to me. Hero Spirit helps reduce damage to me, Sakuretsu Armor destroys my opponent's monster when it attacks my Monsters, no matter how strong it is (unless it has a Trap-negating effect), and Trap Hole helps get rid of Monsters that might end up being a threat.

Sorry if I sounded a bit preachy, I don't mean to. I just wanted to justify my reasons.


a.) There's 3 E-Call and 1 ROTA for searching the elemental hero you need. If you need certain Heroes, you could just search the monster from your deck for Polymerization and Fusion Gate instead of dumping it with Prisma eff .

b.) Fair Enough.

c.) Electrum is still too hard to summon and you don't get Future Fusion too often. And by the time you get it, you might already have one of the material to summon Electrum in your hand, rendering the Electrum useless in your extra.

d.) See point A.

e.) You could use 2 your Elemental Hero to summon the omni heroes. So, the other monster is not needed.

f.) See point A.

g.) Like I said before, Fusion Gate, Miracle Fusion, and Flash, is enough to remove your monster from play, and to further power up Shining. Basically, 2 banished monster is enough for Shining to run over many monster.

h.) It doesn't give you real advantage against pinch condition. It's also quite situational too. You'll lose card advantage a.k.a minus 1.

i.) Shining is enough.

j.) Or you could just negate the summon on the first place. Remember, Stardust is still running around and still popular. Hero Spirit is another minus 1 card that didn't give you real advantage.

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MKDremare-Riser
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Posts : 9
Charmer Power : 1017
Join date : 2011-10-01
Age : 23
Location : Somewhere creeping in the dark, I think

Character sheet
Name: Ankaa of Libra
HP:
1000/1000  (1000/1000)
MP:
950/950  (950/950)

PostSubject: Re: MKD's Many Deck Strategies   Sat Oct 01, 2011 11:22 pm

Fair enough, but really, thanks for the suggestions. I now have a good idea of what I want to do with my deck in the future.
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