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 Kurenai Charmer - Horus Lockdown variation

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minhtam1638
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Posts : 1
Charmer Power : 1003
Join date : 2011-07-08

PostSubject: Kurenai Charmer - Horus Lockdown variation   Fri Jul 08, 2011 11:26 pm

Okay, I was going to post this in the usual charmers thread but I think this one needs some discussion. And maybe some deck help. See, I've been on Yu-Gi-Oh hiatus since 2008, so I totally missed the 5D's season, and the only interaction I've been having with Yugioh cards is keeping Hiita in a shirt pocket as a lucky charm. Now I'm trying to get back into the game, but maybe this deck list needs a little updating...

Monsters - 20

2x Hiita the Fire Charmer
1x Familiar Possessed - Hiita
3x Horus the Black Flame Dragon LV6
1x Horus the Black Flame Dragon LV8
3x UFO Turtle
3x Solar Flare Dragon
2x Jinzo
2x Ultimate Baseball Kid
1x Raging Flame Sprite
1x Neo Spacian Grand Mole
1x Treeborn Frog

Spells - 15
1x Book of Moon
1x Card Destruction
1x Dark Hole
2x Enemy Controller
1x Foolish Burial
1x Giant Trunade
1x Level Limit Area B
1x Mage Power
1x Monster Reborn
2x Mystical Space Typhoon
1x Pot of Avarice
1x Swords of Revealing Light
1x United We Stand

Traps - 5
1x Call of the Haunted
2x Royal Decree
2x Spiritual Fire Art - Kurenai

So, yeah, in any case, this deck is freaking awesome but completely outdated. Can I get a little help here?
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DarkLordofCreation
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Posts : 3
Charmer Power : 1006
Join date : 2011-07-06
Age : 38
Location : Belgium

PostSubject: Re: Kurenai Charmer - Horus Lockdown variation   Sun Jul 10, 2011 11:39 am

Hello,

Well you are right there, that your deck is a bit out dated.

I see that your deck is mainly a fire-theme deck.

What I suggest is that you use FIRE-type tuners such as the Flamvell and Neo Flamvell monsters from Hidden Arsenal. They also have a mass reborn spell card called "rekindling"

Rekindling lets you special summon Firtype monsters from your graveyard with 200 DEF.

Guess what all flamvells and neo flamvells have 200 DEF.

You can look up the card on my website.

Don't forget to use synchro's aswell otherwise the tuners won't do much.

Regards,
DarkLordofCreation
http://www.yugiohmaster.be
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http://www.yugiohmaster.be
Angelionic
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Posts : 509
Charmer Power : 1542
Join date : 2011-02-14
Age : 23
Location : Within the labyrinthine soul.

Character sheet
Name: Hayato
HP:
300/320  (300/320)
MP:
60/100  (60/100)

PostSubject: Re: Kurenai Charmer - Horus Lockdown variation   Sat Jul 16, 2011 6:35 pm

Alright, so first things first, I gotta say, that deck looks like it could put up a helluva fight as it is, but some advice could go a long way... Even if it's only a starting point...
While making a flamvell deck is a good point to take on board, it also means completely remodelling the deck, which is expensive and very time consuming...

If you want to stick with the theme you have right now, the first thing I would suggest is adding three Messenger of Peace to the deck. This would help stall the opponent while dealing good damage with Solar Flare, etc. Next I suggest dropping all Horus' apart from lvl 6. While lvl 8 is impressive, it wwould be slowed down by Messenger, whereas lvl 6 can ignore it. Along with Royal Decree, this makes for an effective beatdown/lockdown. Another thing I would suggest is pumping the number of Baseball kids +Flame Sprites to max, and dropping Jinzo and Familiar Possessed Hiita.

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