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 Dragunities and their power

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Skyblade LV12
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PostSubject: Dragunities and their power   Mon Apr 25, 2011 8:49 pm

These guys seem unstoppable. They have plenty of support cards which allows for a quick deck milling as well allowing the user to get the cards he/she wants when he/she wants it. As shown by Dragon's ravine.

http://yugioh.wikia.com/wiki/Dragon_Ravine

If anyone knows how to defeat this sort of monstrosity, please tell me. I'm getting frustrated at the fact that this deck is so overpowered.

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Angelionic
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 1:23 am

Erm, you COULD use a Six Samurai deck like I did. Dragunities don't hold up very well against flash floods of monsters. Especially ones that pretty much anything in their way... At least, that's what happened to the guy I duellled who was using them.

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Ratsu
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 8:31 am

Angelionic wrote:
Erm, you COULD use a Six Samurai deck like I did. Dragunities don't hold up very well against flash floods of monsters. Especially ones that pretty much anything in their way... At least, that's what happened to the guy I duellled who was using them.

But don't forget the combo of Leviatin + Light and Darkness dragon which = almost instant lock. (Leviatin equipping LAD from the grave, and if he dies lad kicks off reviving leviatin, who equips LAD from the grave causing a loop if its killed) Dragunity is ok, its got some flaws such as total reliance on the back field, not to mention if they summon leviatin and you uses a counter trap to kill it or even just bottomless trap hole it its gone. A good way to take them down is with stall cards (gravity bind) I don't think they have any dragunity specific MSTs.

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Kirikaze Fuuma
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 9:34 am

Ratsu wrote:
Angelionic wrote:
Erm, you COULD use a Six Samurai deck like I did. Dragunities don't hold up very well against flash floods of monsters. Especially ones that pretty much anything in their way... At least, that's what happened to the guy I duellled who was using them.

But don't forget the combo of Leviatin + Light and Darkness dragon which = almost instant lock. (Leviatin equipping LAD from the grave, and if he dies lad kicks off reviving leviatin, who equips LAD from the grave causing a loop if its killed) Dragunity is ok, its got some flaws such as total reliance on the back field, not to mention if they summon leviatin and you uses a counter trap to kill it or even just bottomless trap hole it its gone. A good way to take them down is with stall cards (gravity bind) I don't think they have any dragunity specific MSTs.

It's no use. Legionnaire + Aklys laughs at Gravity Bind. If you want to kill Dragunity, use Skill Drain or Raioh. Macro and D. Fissure would also have a good chance against Dragunity.

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Ratsu
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 2:01 pm

Ahh, I don't know much about dragunities sadly (no one around here has built them yet) I do know they combo with mist valley though.

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Skyblade LV12
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 7:16 pm

Exactly. Dragunities have too many supports. I did try remove from play tactics, but my opponent had many cards to eliminate the threat. I guess it is just the luck of the draw.

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Kirikaze Fuuma
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 8:49 pm

I disagree. Basically, the real support for Dragunity are Ravine, Legionnaire, Phalanx, Aklys, Dux. The rest are not very useful. Yes. You need only these 5 that's if you doesn't count any dragon support. If you want to see too many supports for certain deck, try Heroes.

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Ratsu
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 9:35 pm

Ha ha ha, seriously Heros have more support then ANY OTHER and thats not including all the generic warrior stuff.

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Skyblade LV12
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PostSubject: Re: Dragunities and their power   Tue Apr 26, 2011 10:30 pm

Maybe I should change my deck style then to eliminate swarmers.

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Kappa Tulen
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PostSubject: Re: Dragunities and their power   Wed Apr 27, 2011 11:50 pm

Dragunity sure is Intimidating with all their fast Synchro access and their Big Dragon... But actually, behind those greatness they, like other deck, have a Weakness... In Fact, They are a REALLY FRAGILE Deck. Their ultimate Weakness is, they are so easy to side-deck'd. The main reason why they can hold on a big tournament like YCS.

Here's the Side-deck card that prove to hinder them...

1. MST/Dust Tornado/Fairy Wind: Your Target is Ravine! Don't waste it on their backrow or equip, unless they already low on advantage. And remember that Ravine is a Field-Spell. It need to be face-up on the field when the effect resolve to have it effect activated. So, when they discard 1 card to search/dump, chain MST/Dust Tornado to make them lose 2 card for the price of 1.
2. DD Crow/Crevice: Chain this card to the Dux and Legionaire target, and they are left with a small-fry.
3. Hero's Rule 2: Same situation with Crow/Crevice
4. Rai-oh: Stop their Synchro Summoning, Mystletain, and hinder their Ravine and Terraforming
5. Effect Veiler: Throw this to their Dux/Legionnaire when they try to equip something
6. Chain Disappearance: Aklys and Phalanx is the primary target.

All of those card is a generic side-deck card that can easily be found on lot of player side-board, and Dragunity don't have much to fight those. The whole reason they never make it to top on big tournament.

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Name: Skyblade the Elemental Charmer
HP:
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PostSubject: Re: Dragunities and their power   Thu Apr 28, 2011 6:59 pm

Hmm, this looks good. I just wonder if I can invest in this sort of thing.

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