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 Alternate: Red/Blue

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Reicher
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Posts : 8
Charmer Power : 1014
Join date : 2010-05-15

PostSubject: Alternate: Red/Blue   Sat May 15, 2010 1:21 pm

This is my Alternator's Set, there are 2 Types, Alternator Red Monsters and Alternator Blue Monsters, the trick is that some effects for Alternator Red Monsters work better with Alternator Blue Monsters and vice-versa, and with another set of cards you can change Red to Blue and vise-versa in the card text of those cards.

The Cards:

Switchboard Knight
Warrior/Effect
Light
4
1700
1200
Once per turn, when the effect of a Spell, Trap, or Effect Monsters Effect is activated, you can change 1 instance of the word "Red" in the card text of that card to "Blue" or vice-versa.

Switchboard Magician
Spellcaster/Effect
Light
4
1400
1800
When this card is Normal Summoned, it is switched to Defence Position. Once per turn you can replace all instances of "Blue" in the card text of 1 card you control with "Red" and vice-versa.

Alternate
Spell Card
Quick-Play
Change all instances of "Red" in the card text of a card you control to "Blue" and vice-versa.

Alternator Blue - Lyon the Aquamarine
Beast/Effect
Water
4
900
1600
When this card is added from your Deck to your hand, you can Special Summon it. If this card was added to your hand by a card effect you can reveal it to your opponent, if you do, when you summon this card, you can double this cards ATK.

Alternator Blue - Vi the Azure
Beast/Effect
Water
3
1700
0
When this card is added from your Deck to your hand, you can reveal it to your opponent, if you do, when card(s) on the field would be destroyed, you can discard this card to negate their destruction.

Alternator Blue - Marie the Sapphire
Beast/Effect
Water
2
1200
1000
When this card is added from your Deck to your hand, you can reveal it to your opponent, if you do, all "Alternator" Monsters you control gain 200 ATK until the End Phase. While you control this face-up Monster, increase the ATK of all "Alternator Blue" Monsters by 500 and decrees the ATK of all "Alternator Red" Monsters by 300. Once per turn, you can discard 1 "Alternator Blue" Monster to replace all instances of "Blue" in the card text of this card with "Red" and vice-versa.

Alternator Blue - Shia the Eton
Beast/Effect
Water
4
1600
1300
When this card is added from your Deck to your hand, you can reveal it to your opponent, if you do, 1 "Alternator" Monster cannot be destroyed until the End Phase. By sending 1 "Alternator Blue" Monster from your hand to the Graveyard, "Alternator" Monsters are unaffected by your opponent's Trap Cards until the End Phase.

Alternator Blue - Echa the Roya
Beast/Effect
Water
6
2450
2300
When this card is added from your Deck to your hand by a card effect, you can Special Summon it. Once per turn you can send the top 3 Cards of your Deck to the Graveyard to return 1 "Alternator Blue" Monster from your Graveyard to your Deck.

Degenerate Circuit
Spell Card
Activate only if you control an "Alternator" Monster, send 1 "Alternator Blue" Monster from your Deck to the Graveyard.

Communications Network
Spell Card
Continuous
Once per turn, you can remove from play 1 "Alternator Blue" Monster in your Graveyard, to pick up the top 3 Cards of your deck and add 1 "Alternator Blue" Monster among them to your hand (the rest of the cards are returned to your Deck).

Blue Force
Spell Card
Send 2 "Alternator Blue" Monsters from your Deck to the Graveyard, draw 1 card.

Blue Guard
Trap Card
Negate the Destruction of an "Alternator Blue" Monster and draw 1 card. You can use this effect during Damage Calculation.

Royal Blue
Trap Card
Counter
Activate when your opponent declares a Direct Attack, send 1 "Alternator Blue" Monster from your Deck to the Graveyard and Special Summon 1 "Alternator Blue - Echa the Royal" from your hand.

Alternator Red - Fiona the Crimson
Beast/Effect
Fire
4
1000
1800
When this card is sent to the Graveyard, Special Summon it. When this card that was Special Summoned by its own effect would be sent to the Graveyard, remove it from play. If this card was sent to the Graveyard by a card effect, destroy 1 Monster your opponent controls.

Alternator Red - Sara the Scarlet
Beast/Effect
Fire
3
1200
1200
When this card is sent to the Graveyard, inflict 400 damage to your opponent's Life Points. When this card is summoned, place 1 "Alternator Red" Monster in your Deck or Graveyard on top of your Deck.

Alternator Red - Aliya the Falu
Beast/Effect
Fire
4
1900
1200
When this card is sent to the Graveyard, send the top card of your opponents Deck to the Graveyard. Once per turn, you can draw the top card of your Deck and show the drawn card to your opponent, if it is a monster, 1 Monster your opponent controls loses 200 ATK * the level of the opposing monster, if it is a Spell or Trap Card, 1 monster your opponent controls loses 400 ATK. During the End Phase of a turn where you used this cards effect, discard 1 card or destroy this monster and take 1000 damage.

Alternator Red - Angie the Sinopia
Beast/Effect
Fire
4
1700
1100
When this card is sent to the Graveyard, draw 1 card. You can send 1 Monster you control to the Graveyard, to send upto 2 Spell or Trap cards your opponent controls to the Graveyard.

Alternator Red - Kara the Cardinal
Beast/Effect
Fire
6
2500
2400
If this card is sent from your Deck to the Graveyard by a Card effect, Special Summon it and discard 2 cards. Once per turn, you can discard 1 card and draw 2 cards.

Conduction Current
Spell Card
Return 1 "Alternator Red" Monster in your hand to the top of your Deck. Draw 2 cards.

Circuit Close
Spell Card
Continuous
Once per turn, you can place 1 "Alternator Red" Monster in your hand on top of your Deck to destroy 1 Spell or Trap card on the field. That cards effect cannot be activated in response to this cards effect.

Current Connect
Spell Card
Continuous
Once per turn, when a card in your hand is revealed to your opponent, you can add 1 Level 4 or lower "Alternator Red" Monster from your Deck to your hand.

Crimson Bane
Trap Card
Continuous
When you Normal Summon an "Alternator Red" Monster, send 2 cards from the top of your Deck to the Graveyard.

Crimson Counter
Trap Card
Continuous
When an "Alternator Red" Monster is declared as an attack target, your can return it to the top of your Deck to negate the attack.
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