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 The Deep Trench

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minimania
Beginner Charmer
Beginner Charmer


Posts : 85
Charmer Power : 1189
Join date : 2014-10-17
Age : 22
Location : The United States, all of them
Favorite Charmer : Wynn

Character sheet
Name: Melanie And Situa Yukara
HP:
1000/1000  (1000/1000)
MP:
1000/1000  (1000/1000)

PostSubject: The Deep Trench   Tue Jan 06, 2015 7:15 pm




2 level 4 monsters
When this card is Xyz Summoned, you can Banish 3 Sea Serpent-Type monsters from your Deck. During the End Phase, add those 3 cards to your Hand. Once per turn, you can detach 1 Xyz Material from this card; inflict 600 damage to your opponent.





When this Card is Normal Summoned, you can remove from play 1 "Trench" card from your Deck. During your next Draw Phase, add it to your Hand. It cannot be moved from the banished pile by any other Card Effect.





2 level 5 monsters
When this card is Xyz Summoned, you can Special Summon 1 Sea Serpent-Type monster from your Banished or your Hand. Once per turn, you can detach an Xyz Material from this card; you can Normal Summon up to twice this turn; also, you can Normal Summon without Tributes this turn.





When this card is detached as an Xyz Material from a face-up Sea Serpent-Type Xyz Monster you control, you can Banish 1 "Trench" monster from your Deck, Face-up. During your next Draw Phase, add it to your Hand; banish this card from your Graveyard.





During your Draw Phase, if a Sea Serpent-Type monster would be added to your hand from your Banished Pile, you can Special Summon this card instead (from your hand). If you used this effect, during your next Standby Phase, add 1 banished Sea Serpent-Type monster from your Banished, ignoring all other conditions. Once per turn; you can discard 1 Sea Serpent-Type monster, add 1 Banished Sea Serpent-Type monster to your Hand; then sent the top two cards of your Deck to your Banished Pile.





Cannot be Normal Summoned/Set. Must be Special Summoned by selecting up to 6 Sea Serpent-Type monsters that are removed from play and returning them to their owners' Graveyard. You can pay 1000 Life Points; destroy all other cards on the field, then send all of the Sea Serpent-Type monsters in your Hand to the Graveyard. If you don't have a Sea-Serpent-Type monster in your hand, this effect cannot be activated.





2 level 3 monsters
Once per turn, you can detach 1 Xyz Material from this card; banish up to 3 Sea Serpent-Type Monsters from your Deck.





1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can add up to 5 banished Sea Serpent-Type Monsters to your Hand. Once per turn, you can Special Summon a banished Sea Serpent-Type Monster, but banish it during the End Phase.





When a face-up Sea Serpent-Type monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card (from your hand). This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Sea Serpent-Type Synchro monster. All other WATER-Attribute monsters you control gain 100 Attack Points.





1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, add 1 Sea Serpent-Type monster from your Deck to your Hand. You can Tribute this card, Special Summon 1 Sea Serpent-Type monster from your Graveyard. This effect of "Rubem of the Deep Trench" can only be used once per turn.
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minimania
Beginner Charmer
Beginner Charmer


Posts : 85
Charmer Power : 1189
Join date : 2014-10-17
Age : 22
Location : The United States, all of them
Favorite Charmer : Wynn

Character sheet
Name: Melanie And Situa Yukara
HP:
1000/1000  (1000/1000)
MP:
1000/1000  (1000/1000)

PostSubject: Re: The Deep Trench   Tue Jan 06, 2015 7:16 pm

Reserved


-btw there is more cards planned for this archetype-
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Hippocampus
Mod - Friendly Neighborhood Garbage Collector


Posts : 1723
Charmer Power : 4882
Join date : 2013-06-01
Age : 24
Favorite Charmer : Wynn
Badges :


Character sheet
Name: Theodore Tsakiris
HP:
500/500  (500/500)
MP:
200/200  (200/200)

PostSubject: Re: The Deep Trench   Wed Jan 07, 2015 12:19 am

First off, I know you are going for the whole color coordinating thing, but please don't use large amounts of black text on this forum, as it's incredibly hard to read.

Baross and Ridens look like they would break Mermails so hard lol
So if Morma leaves the graveyard between the time it's detached and your next draw phase, do you still get its effect?
OCG fix on Ramos: "Once per turn: You can discard 1 Sea Serpent-Type monster; add 1 Banished Sea Serpent-Type monster to your Hand, then banish the top 2 cards of your Deck."
Also Rapha: "You can pay 1000 Life Points and reveal 1 Sea Serpent-Type monster in your hand; destroy all other cards on the field, then send all Sea Serpent-Type monsters in your hand to the Graveyard."

With the exception of Ridens, your monster's ATK stats are quite low for the TCG. Your concept is pretty neat though, so nice job!

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PostSubject: Re: The Deep Trench   Today at 12:21 pm

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The Deep Trench
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